Magic House Mission/Rules

OUR MISSION: - We want to promote friendship, camaraderie, and clean racing in MAGIC HOUSE. Therefore, race and treat others as you want to be treated, Remember we are here to have fun!!

1. Must be 16 yrs old to race with MAGIC HOUSE.

2. 24 hour rule. You have until 24 hours before the race to get in server and make sure you're good to go. If any issues contact Brian Strickland

3. Teamspeak is MANDATORY. Teamspeak 3 IP: MAGICHOUSE.TEAMSPEAK3.COM Must have Teamspeak 3 to participate in the nights events. No Mic means no racing. There is to be no muting Also no and /or being in another ts server while we are racing and/ or doing a drivers meeting. When we call you to teamspeak you need to be there. There is to be no typing for another racer in the chat box. NO MIC NO RACE! Microphone check will happen before every driver's meeting.

4. PAY ATTENTION to FACEBOOK for race day times and instructions! Know laps, track, and starting time. Be ready to rock and roll with your files. We use sim sync to make your lives easier run it every week before the race in case updates have happened. We will not wait for late arrivals.

5. Flaming on Teamspeak or forums/social media will not be tolerated. You will receive a warning for first offense, admins discretion for following offense.

6. As a common courtesy to your fellow racers, MAGIC HOUSE asks that on race night you keep profanity to a minimum.

Rules:
1. No passing before start/finish line is tolerated. Follow the line you’re in on initial start. DO NOT CHANGE LANES!

2. Starts & Restarts - Go when the game says green, slow down when it says caution, don't pass before the start finish. On initial start stay in your line until you pass s/f. If you take it three wide into turn 1 it will be deemed an over aggressive move and could result in penalties. On restarts line up where the game tells you unless you claim the caution. It's up to you to know how to find your correct spot. Know how rfactor works. YOU Must stay in line. If by chance you do pass before s/f you must give back position before turn 3 to avoid penalty. If the admins deem it a racing move you will be docked accordingly. No setting up a pass before the start-finish line.

3. There is to be no laying back on initial starts or restarts. If you are more than 2 car lengths back, you are laying back. If you are observed doing this multiple times you will get a post-race penalty.

4. Two car contact both cars to tail. No exceptions. If you enter into a wreck and spin also you also go tail. No spots given back. Slow down make your way thru the wreck.

5. Under cautions- If you spin yourself out under a caution you do not get your spots back. If someone else spins you out, you can get your spot back.

6. If you wreck another driver or cause significant damage to another car under caution/coming to caution you will be parked for the remainder of the night. When the caution comes out slow down and do not blow thru the wrecks! Any wreckless driving thru cautions to pick up spots will be dealt with accordingly. When the caution comes out do not continue to accelerate through or around other cars that are slowing down. There is zero reason for a car to go half a straight away and then run into a car that has slowed for a caution. Also, if there are cars stacked up in front of you because of an incident and the caution, nowhere is it okay to make contact with the car in front of you and accelerate through them spinning them out.

7. 2 SPIN RULE! Two solo simple spins in a race and you must park for the remainder of that particular race. If you spin twice in the heat, you still can race the feature. You spin twice in the feature you are out for the night. If a driver feels they are not at fault with anything involving 2 or more car contact they can stay where the game puts them after the caution. However, all replays will be reviewed. If the driver who stayed in their spot is at fault, that driver will be penalized and disqualified at that spot.
Penalties for not claiming caution - Will be finish position moved to last place. We reserve the right to adjust penalties based on severity of infraction.

Caution Example:
A.) Single car spins - Car goes to tail. If car does not go to tail, post race penalty will be given of not scoring the car any further.
B.) Multi car spins - All cars line up where the game tells them after the spin. NO SPOTS GIVEN BACK! Admins will ask for ONE driver to claim fault. That person will go to the tail. If no one claims fault racing will resume and post race review will determine any penalties.

8. Restart antics will NOT be tolerated. If you decide to go 45 mph after the pace car pulls in then that is the speed you “own”. Hold it and do not deviate from it. Do not decide entering the last turns to slow down to the correct pace speed.

9. NO GREEN? Means the leader jumped the start and a penalty is issued and will have to be served! (note that we actually are under green but the flag comes out on the 2nd lap around) DO NOT SLOW DOWN AND JAM THE FIELD UP! LEADER WILL HAVE TO GET OUT OF THE WAY AND MAKE IT TO PIT ROAD WITHOUT INCIDENT

10. There will be ONE restart! If the leader did not cross start finish line to complete lap one. Once the leader crosses the line to complete lap one, it is an official race.

11. If the race is past halfway and a server failure or issue arises, it is an official race.

12. Last lap accidents, car who caused wreck goes behind car that they wreck.

13. If a penalty arises and you get blacked flagged, please mention it under the next caution. Please mention it one time and one time only. DO NOT Discuss penalties under racing conditions. We have 100 laps to clear penalty.

14. The Admin team reserves the right to adjust the finish order based on penalties and server issues.

15. Any admin call during race must be adhered to.

16. All Admin rulings are final. If you have a problem please explain yourself, the issue at hand, and request a meeting with admins during the week. We prefer you let emotions settle from race night and therefore please wait 24 hours from the incident at hand and we will talk the next night. Reviews of races will only be if asked for by a racer from now on. Please wait 24 hours to request a review of an incident to let emotions settle.

17. Reviews of races will only be if asked for by a racer from now on. Please wait 24 hours to request a review of an incident to let emotions settle. No one will contact an admin over the events of an incident that did not directly involve that person. Only those involved in an incident can question the admins in regards to why a decision or no decision was made. Definition: Directly involved - Meaning, you were part of the contact (wreck), that resulted in a loss of position and/or damage to your car. All questions regarding the previous race will be submitted to an admin within 48 hours of the conclusion of a race. Once the 48 hours has passed, the admins will discuss the previous race and make rulings (if necessary) within the next 48 hours. Racers will then have 24 hours to ask questions about any rulings and receive a response within the next 24 hours from the admin team. (Total of 6 days max on rulings after a race).

18. 90% of penalties are handed out post-race. Admins would like to enjoy racing too. Drivers must police themselves under most race conditions. Sometimes it’s better to take blame rather than be stubborn only to get a penalty post-race that cost you more than if you would have owned up to an incident during the race.

19. There will be NO complaining about other drivers on FACEBOOK!

Remember this is not real life racing, so don’t say this is how is or isn’t how it’s done in real life. We all do our best to be fair and sometimes we will upset people doing it.

Format:
Based on 24 cars taking time. Set the grid as if the main. Inside (odd) cars go to heat 1 with full invert. Outside (even) cars go to heat 2 with full invert. Where you finish is where you start the main event. Every car you pass is moving you 1 row ahead to start the main. Every position is worth 1 point !

Examples: Qualify 4th starts you 11th in heat 2 (even cars)
Qualify 7th starts you 9th in heat 1 (odd cars)
Finish 2nd in heat 2 your starting 2nd row outside

Points:
Qualifying/Heats/Main Event
1st /24 pts
2nd/23 pts
3rd/22 pts
4th/21 pts
5th/20 pts
6th/19 pts
7th/18 pts
8th/17 pts
9th/16 pts
10th/ 15 pts
11th/ 14 pts
12th/ 13 pts